In Joshua: Hebrews vs Pagans; will you like Joshua conquer the promised land? Will you avoid the Sin of Achen and the Plague of Peor? Will you be tricked by the Gibeonites? Will Caleb and Othneil be at your right and left hand? Will the Ark of the Covenant remain safely in the hands of Eleazar, Phineas, and the Levites? Will 1 of your soldiers put to flight a 1,000 of the enemy?
As the Pagans, how long will Ai hold out? Will you keep Balam the Son of Beor from Hebrew justice? Will you unite to defeat the Hebrews? Will you take advantage of Hidden Movement, Concealed Pieces, Fortified Cities, and Siege Sorties? Will you utilize off-board Ambushes, the Iron Chariots of the Canaanites, and the might of the Philistine Anakin to drive the Hebrew invaders back across the Jordan River?
Joshua: Hebrews vs Pagans is a 2 player 2-3 hour card driven war game with a map of ancient Israel. Joshua has to conquer the promised land, and the Pagans have to stop him. Prepare for war!
- One full-color 22″ x 34″ thin game map with possible Canvas upgrade
- 55 double sided round counters on thick stock
- 98 double sided square counters on thick stock
- 22 rectangular mounted double sided Leaders with base
- A Deck of 108 Playing Cards
- One Rule book (with game charts and examples of play)
- Two Six Sided dice
Joel Robison –
I like the map and the simplicity of play. I also like the historical cards; but they do not necessarily occur in chronological order. History in this game can be re-written. The Pagans are surprisingly strong. I think they have a slight advantage. This is a straight out two-player card driven war game. I like it, and I give it four out of five stars.
Loyd Brazzel –
Fighting is on-going with this one. This is a WAR game. The Hebrews have the burden of being on the offensive; yet the Pagans; given the right card combinations and circumstances, can be very strong. Both sides have some specific advantages. Off-board Pagans ambushes can keep the Hebrews guessing and cautious; but the Hebrews are under time pressure so they might just walk blindly into an ambush notwithstanding. The Philistine Giants can be very difficult to defeat. Great game mechanics.
Josh Shephard –
In our few games the Pagans are far too powerful. They hammered the Hebrews under Joshua. I like rolling a lot of dice. That is fun. I just don’t see how the Hebrews can win against the combined might of the Amorites, Canaanites, and the Philistines. I don’t know, maybe we are doing something wrong? The map, the game, the card deck, and the game mechanics make for a fast speed of play. overall, i give it 4 of 5 stars.
Allen Councilman –
I liked everything about this game. It is a lot of fun to play with lots of battles. Takes about 2-3 hours.
Scott Nedza –
Joshua must attack. That is what I have learned after playing this game five times. The Hebrew player must be aggressive, but not reckless. Joshua’s first objective should be Ai, followed by wiping out the Amorites. Keep the Jebusites up in Jerusalum; and keep a supply line until the Amorites are no more. Bringing Balum the son of Beor to justice is a bonus. Once the Amorites are eliminated the Hebrews have a major choice to make. Either swing north against the Iron Chariots of the Canaanites, or take on the Anakin of the Philistines. Attack, attack, attack!!! For the Pagans, a valuable card is Pagan Alliance. If you are able to hold out and unite the three major Pagan nations can defeat Joshua in open battle. If not,don’t be afraid to hit and run, keeping the battle away from Joshua. Engage Caleb or another leader who is not as powerful. Attrition the Hebrews down, cut off their reinforcements, fight and delay. Both sides of this game are strong, but I slightly favor the Pagans. Pagans thus far have won 3 of 5 games. This is a card driven war game, with an emphasis on war. Get ready to roll plenty of dice. A great game.